// room script file
function room_LeaveLeft()
{
	player.ChangeRoom(room_BattleKotsopolous.RoomNum);
}

function room_FirstLoad()
{
	player.LockView(2);
	player.Animate(3, 3, eOnce, eBlock, eForwards);
	player.UnlockView();
	
	//PlaySound(1);
	player.Think("Let's get this shit over with...");
}

function room_Leave()
{
	if(GuardAuthor.complete && FB.Room == room_BookStore.RoomNum)
	{
		FB.ChangeRoom(room_OldFactory.RoomNum, 93, 75);
	}
}

function oObject0_Interact()
{
	oObject_Interact(oChekhovsGun, iChekhovsGun, "Chekhov's Gun!");
}
